History of mods on s.T.A.L.K.E.R. Part 1

So, today I would like to make out such a probably favorite of the modmakers platform as s.T.A.L.K.E.R. This is my first job, so write what is wrong and why. The history of the mods of pure sky will not be long in coming. I already work on her and I need criticism.

Discoverers of modifications on s.T.A.L.K.E.R.: Shadow of Chernobyl.

At the very beginning, you should naturally deal with the origins and ancestors of modern modifications. So, after the release s.T.A.L.K.E.R. The shadow of Chernobyl (occasionally just PM) on March 23, 2007 in the CIS, many began to notice that the files in the root folder of the game were almost not protected, which made it possible to change some parameters of the game. For example, any Kolya or Sasha (even today) can go to the game directory, find the Gamedata/Configs/Creatures/Actor folder.ITX Find the line max_weight = 50 and change the digital value to any other and that’s it, you have an enlarged tolerated weight in the game and you can carry more Khabar merchants. And this is only one example of hundreds of others. Thus, many began to create a kind of “assembly” of various amends and amendments, but they could not be called full -fledged mods. We will talk about full -fledged assemblies a little later.

In the courtyard on May 20, 2007, Nongamstopsites.uk 2 months passed after the release S.T.A.L.K.E.R. The shadow of Chernobyl. What is the significant this date? But what. On this day, the first full -fledged modification for the game came out (you understand which one) S.T.A.L.K.E.R. New War, who could not boast of anything outstanding and could not. Globally, everything remained the same and the most significant change-this is the return to the game “Civil Zombies” and the TOZ-34, which was removed due to increased damage, which the developers in turn could not correct (?). The plot remained the same, but at the same time it was impossible to go through the game to the end since it took off closer to the end. Here he is the first experience.

For this mod in August 4, I went outDark Ukraine V1.0. He went to the shadow of Chernobyl v1.0003, but there are adaptations to later versions. The list of changes is already longer and many of them are already more significant than in the new war. For example, the mod is more focused on “Fricice”, all tasks have been removed, you can return from the Chernobyl nuclear power plant, only stalkers live in the “zone” of people, the number of people has a significantly reduced, GG appears on the wild, now there are only one merchant, well, there are less significant changes that I still wanted to mention: there are no caches in the game, some stalkers in the costumes of mercenaries, monoliths, and monoliths, and plashes. bandits, artifacts do not hang on the belt and many other smaller changes. As you can see, much more has been done in comparison with the new war, reviews on AP-Pro.ru 3.9 out of 5 that for one of the first mods is quite good.

Now I would like to talk about a couple of modifications that were published in 2007 early 2008
S.T.A.L.K.E.R. The shadow of Chernobyl. This ABC Inferno, SRP Mod, Winter Mod, Priboi Story (pro Zone of defeat I just did not forget about her a little later). I will try to be as short as possible.

ABC Inferno – This is a mod imprisoned under the version of the shadows of Chernobyl 1.0004. He came out on November 3, 2007 and on AP-Pro.ru rating 3.9 out of 5. Of the changes, several new costumes, types of weapons were added, old mutants were restored: a bureer, a cat, a chimera, a fracture, a zombie and a ghost; The war of groups, freePera, as well as the possibility of joining any group after the end of the main plot.

Next SRP Mod The Chernobyl one is also imprisoned on December 5, 2007.0004. At one time, it was a “hodgepodge” where everything was thrown out and from everywhere, so only generalized: detectors, new quests, new costumes, new weapons, entry into various groups were added, the Bildovsky group “sin” and transport, etc.D. and t.p. On StalkerPortaal.ru rating 4.1 out of 5 that is already better than previous modifications.

The first mod was already released in 2008 Winter mod And based on the name, one can understand that it came out in the winter, or rather January 5 and its dignity is also winter. The main advantage of the fashion is full retakers of everything and all for winter themes. Here I would like to make a retreat T.To. For all games of the series s.T.A.L.K.E.R. and some global modifications of winter retaking will be almost a tradition. Summing up Winter Mod, came out relatively good, with his bugs and mistakes, but still deserved 3.9 out of 5 on AP-Pro.ru.

The last mod about which I would like to tell this Priboi Story published on January 28, 2008 on the shadow platform of Chernobyl V1.000. What is this mod is distinguished by the rest? The presence of your own plot. Yes, unlike SRP Mod, where individual quests Priboi Story were added to their own full plot. In short, the plot tells about the lieutenant of the Schuhart – GG. After the events, the PM was about one year old. In the history of fashion for the emergence of a zone in the answer, the organization URSF, which was based in the dead city, but it was soon destroyed and our task was to find out as much as possible about URSF, t.e. Search for documents. There are not many new content in fashion. In addition to new quest characters, cars and documents, everything else was already present in past modifications. On AP-Pro.ru at the modification Assessment 4.1 out of 5.

Now we will talk about a small and first series of modifications on s.T.A.L.K.E.R. Yes, it will be about Defeat zone and damage zone 2: Distribution blow. The defeat zone came out as a full -fledged mod on the shadow of Chernobyl December 28, 2007. The mod was also plot and had its own history. On April 14, 2006, after an outbreak in the Chernobyl nuclear power plant, the Delta team is planted in the defeat zone to study the causes of the explosion, but on the first day the connection with them breaks off and the headquarters decides to send the Alpha and Beta team to search for them. Also, a scout named shooter was sent to the rear. During the search operation, the beta is ambushed, Alpha generally disappears without a trace. The arrow is not a slight task to find Alpha, have time to help Bete and rush into the Chernobyl nuclear power plant to search for Delta. Everything else in the game remained old and almost no new content was not much more interesting in 2 part. In the zone of defeat 2, released on June 25, 2008 on CC 1.0004, added new weapons, costumes, textures, grouping and still its plot continuing the plot of the first part. The plot lies in the fact that you appear in Pripyat and you need to get to the cordon, performing plot quests along the way, and you have a choice on the cordon: go to the CHAS storm together in the military or leave the zone. Mod, like the series are quite original, and history almost does not intersect with the PM. On AP-Pro.ru, the defeat has 4.1 out of 5 and the same assessment of the continuation.