Daemonic possession gives each battle-brother of the Exorcists a personal revelation about the nature of daemonkind, and with this knowledge they banish their foe. Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: In the rare instance that bases prevent an intended target from being Visible to the. Chaos Space Marines only have two Dedicated Transport options: The lowly Chaos Rhino and the Terrax Pattern Termite Assault Drill. Thats all upside compared to the prior iteration. Most of the prayers are very good, and give you a lot of utility. Full list of Space Marines units sharing same Battlefield Role follows: Assault cannon used in the following datasheets: Missile launcher used in the following datasheets: Storm bolter used in the following datasheets: Dreadnought combat weapon used in the following datasheets: The DREADNOUGHT keyword is used in the following Space Marines datasheets: The ADEPTUS ASTARTES and DREADNOUGHT keywords are used in the following Space Marines datasheets: The WULFEN and DREADNOUGHT keywords are used in the following Space Marines datasheets: The DEATH COMPANY and DREADNOUGHT keywords are used in the following Space Marines datasheets: The IRON HANDS and DREADNOUGHT keywords are used in the following Space Marines datasheets: Heavy plasma cannon used in the following datasheets: Helfrost cannon used in the following datasheets: Twin lascannon used in the following datasheets: The BLACK TEMPLARS, CORE and MK X GRAVIS keywords are used in the following Space Marines datasheets: Great wolf claw used in the following datasheets: A Dreadnought is equipped with: assault cannon; storm bolter; Dreadnought combat weapon. The Book of Fire gives you a few ways to upgrade them, giving them relics that can replace either talons (like the Rapacious Talons) or a Hellforged Sword/Daemonic Axe. With 4 attacks each on the charge, Warp Talons are also major beneficiaries of the changes to Death to the False Emperor, particularly in Night Lords, where its very easy to get them a +1 to hit and a charge out of deep strike. A unit cannot embark and disembark in the same phase. So the question becomes whether 3 wounds, 2+ save, and guaranteed 6 shots with an extra -1 AP are worth 20 points and 1 CP? Because of this, youll find that armies typically want to go all in on the Lord of Skulls, running three of them instead of one. Chaos Space Marine tend to lack good long-range shooting, but they have a number of solid Heavy Support choices, both in terms of options for quality mid-range shooting and strong melee-focused daemon engines. Grandfather Nurgle is eager to bestow daemonic fecundity upon his faithful servants, sealing their gaping wounds with pulsating growths and replacing their spilt blood with curdling ichor. As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower. Marks also fuel the armys ability to soup with Chaos Daemons, as they help set up some of the cross-faction synergies. With the recent updates to Lords of War in the GT missions pack and the FAQ allowing passengers to climb out the turn it arrives, the Kharybdis is much more playable, but still too expensive to be competitive. As of the start of 9th, these have been adjusted to 14pts each, meaning a basic unit runs you 70pts. The downside is that it can now degrade to a 5+ BS and it has that peskyMartial Legacyrule, but overall this is still better. On the shooty side, the Multi-melta is now a 5-point upgrade and the best weapon you can take on a Helbrute, and a fist + multi-melta Helbrute costs the same as before, but is better than you might remember thanks to the second shoot and improved damage profile. Well talk about the two sometimes Troops choices Noise Marines and Berzerkers in Elites. Must end closer to the closest enemy model. Can be shot even if firing models unit is within Engagement Range of enemy unit. The big upsides to summoning are that you 1. On that note, theres a neat combo with this guy and theMindveilrelic in Alpha Legion, where you can use it to have him phase through terrain, making him significantly more maneuverable on dense tables like those using the GW US Open layout. That ends up leaving the Word Bearers as the main place you can get some mileage out of a mid-sized unit simply because of the ability to slam the damage 2 button whenever relevant. For example, if a, When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made instead, make the maximum possible.

White Scars train tirelessly to accurately fire even the heaviest weapons whilst racing into battle. The Salamanders expertise with weapons that recall their volcanic heritage is unmatched. A model makes attacks using the close combat weapon profile if it has no other melee weapons. Endless Cacophony lets you shoot again at the end of the Shooting phase. If successfully manifested, resolve the psychic powers effects. Like all the new powers, Prayers are locked into only affecting the of the Dark Apostle chanting them. These fighters secrete a hardening resin through their skin, temporarily toughening their already resilient hides. Try to build an army that will reliably be able to score at least two secondaries regardless of the opponent or situation, and then make your third pick contingent. It combos well with the sheer volume of attacks some Chaos Space Marine units can get, and there are both multiple effects that improve it to a 5+ such as the Black Legions First Among TraitorsWarlord Trait and ways to improve it by just giving your units +1 to hit, such as withthePresciencepsychic power. If every unit in a detachment has the same Legion keyword, then Legion Traits apply to all INFANTRY (excluding Cultists), BIKERS, HELBRUTES, and CHARACTERS in that detachment. The flyer also comes with 2 twin Hellstrike launchers that have a nice Heavy 2 S8 AP-3 3 damage profile and against other AIRCRAFT they do +1 damage and D3+3 damage. If insufficient to move charging unit into. All four of them boost the Dark Apostle chanting them, and mostly theyre helpful in a pinch as a back-up strategy for when your Apostle is getting into combat and wouldnt be better off firing off his main chosen power orDark Zealotry. Youll want to support them with a Lord Discordant and a Chaos Lord when possible. He sports a Chaos Lord-style statline with some decent special weapons, and brings theEnhanced Warriorsability to the table, letting him upgrade a nearby HERETIC ASTARTES INFANTRY unit at the end of your movement phase, rolling a d3 and randomly giving them +1 to S, T or A until the end of the battle (at the risk of a one in six chance of destroying a single model). Its also a better option for shooting in combat. This website uses cookies so that we can provide you with the best user experience possible. Be sure to keep them in light cover as they trudge up the battlefield and you can ensure theyll be able to weather most incoming fire. With the most recent FAQ updates, the passengers can now get out of them the turn they arrive on the table. The sons of Nostramo strike from the dark. They have the option of a Hades Autocannon or a Baleflamer but at BS 4+ and 5 points cheaper the Baleflamer is the better option. They got a bit of a boost when they came out of the 9th edition points update virtually untouched and with the ability to shoot their excrutiator cannons while in combat. Cannot be shot alongside any other type of weapon.

Terrax-pattern Termite Assault Drill-Credit: Pendulin. This rule change has some long-reaching implications, dramatically improving a number of units. Theyre not quite as good as their upgraded Death Guard and Thousand Sons counterparts, but theyre still pretty good regardless. Noise Marines have a cool ability calledMusic of the Apocalypsethat allows them to pop off a shooting attack after they die, which is a fine bonus. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

When paired with a Lord Discordant, these can be nasty, resilient threats. This was a bit of an odd change; Helbrutes got a bit more expensive when rocking double fists, but otherwise got cheaper for most of their option combos double power scourge Helbrutes are now 10 points cheaper, and Scourge + Hammer Helbrutes are 15 points cheaper. For example, if a, When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made instead, make the maximum possible. Like the other melee daemon engines, it wants the support of a Lord Discordant to mitigate its terrible WS, but otherwise its an uncomplicated unit point it at the things you want to kill and have it charge forward. The poor Land Raider is still about 100 points too expensive to be worth using in most games, and almost everything youd want to transport in it can just teleport into the battlefield anyways. Reaper Chaincannons are likely still the play here, where the volume of AP-1 shots makes them a better marine killer than heavy bolters or autocannons. Greater Possessed are pretty nasty in combat, but their real value is adding +1 Strength to nearby squads of Possessed or Daemon Engines.

If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. All three of these are good. Subtract 1 from hit rolls if the firing models unit Advanced. This is kind of a double-edged sword however, as it means Chaos Space Marines armies are light on characters in the Elites slot, and so taking more than 3 will often mean having two detachments. Fast, tough, and thanks toMalicious Volleysable to push out a crazy number of bolter shots, Chaos Bikers can make a great addition to an army as a mobile fire base capable of putting out heavy volumes of mid-range, mid-strength shooting. Shooting daemon engines tend to still be melee monsters, and so have to pay for the ability to do both while only being able to do one at a time effectively. Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields). It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over.

Its often overlooked but its an important rule for helping capture contested objectives, and gives real value to Cultists, who can mitigate their squishiness with massive blobs that are tough to dislodge from objectives. This model's assault cannon can be replaced with 1 weapon from the. But its not something you need to sweat too much a unit of 5 Warp Talons crashes in with 21 attacks and with +1 to hit will reliably get you 24-25 hits, and if youre wound on a 4+ will net you somewhere around 18 wounds. Weve covered them in their own article Creations of Bile. If every unit in a detachment has the same Legion keyword, then Legion Traits apply to all INFANTRY (excluding Cultists), BIKERS, HELBRUTES, and CHARACTERS in that detachment. Taking one is a great way to spend your last points when youre looking at 25ish points remaining. Chaos Space Marines have access to an OK number of Stratagems through their Codex, and access to a significantly larger number through The Book of Fire, though those are gated/specific to certain subfactions so well cover those separately as we cover the Chaos Legions in their own articles. Unfortunately, almost all of the Chaos Space Marine transports are terrible. capture it that turn and that will typically require melee units. TheGreater Brass Scorpiondropped 75 points in the Imperial Armour Compendium while going up to 28 wounds.It has some nasty tricks up its sleeve, like the ability to shrug off psychic powers on a 4+ and a pair of Helcrusher claws that give it some very deadly melee options. Each mortal wound inflicted on a unit causes one model in the unit to lose one wound. Critical Operations: Sentries Mission Pack, If your kill team does not include any other. In reality, its slow, hard to rely on, and it requires you spend points and time on a character not moving and fighting in order to put a unit on the table you still had to pay points for, and most of the time youre better off just taking a Daemons Detachment and putting the units you want into the Warp before the game with the appropriate Stratagem. If youre going this route, keep them cheap upgrade to a Chainaxe if you want, but dont waste points on someone who wont really be in combat except to counter-charge. Select one, Black Templars Strategic Ploy Stratagem, Imperial Fists Strategic Ploy Stratagem. The value changes for them because of their range and cast boosts, plus the sheer number of slots they need to fill. The Hellforged Scorpius Whirlwind launcher is pretty solid and its the only indirect fire option Chaos Space Marines get, but doesnt carry the AP bonus its loyalist counterpart enjoyed and doesnt do a lot to support the current melee-heavy strategies of the army. The bog standard leaders of the Chaos Space Marine army, Chaos Lords are a versatile tool in your arsenal. Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved. Every Dark Apostle knows theDark Zealotryprayer by default (though theres frustratingly no card in the factions Datacards for this), plus one chosen from the list of 6 prayers, plus an additional god-specific one if they have a Mark of Chaos. 1 Only models from the Space Wolves Chapter (or one of its successor Chapters) can be equipped with this weapon. Unlike with Khorne Berzerkers, theres not really a lot of compelling reasons to take Noise Marines outside of Emperors Children. Since the FAQ, these have shown up in a few successful lists, sometimes as a one-off and sometimes running the full trio. Just be careful about opening yourself up to Abhor the Witch. That being said, other chunky threats and Daemon Engines look a lot better in 9th, making a single one a more defensible choice. The summoned unit has to be placed within 12 of the character and more than 9 from an enemy model. Faith and Fury introduced a new set of relics for every legion to access in Daemon Weapons, and theyve been reprinted in the Book of Fire. Flakk missiles are designed to eliminate light aircraft by unleashing a payload of shrapnel that shreds armour and ruptures vital systems. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. Select one, Use this Stratagem during deployment, when you set up a, Before selecting targets, select one or both of the profiles below to make attacks with. There are a few army-wide special rules that Chaos Space Marines have access to regardless of which legion they hail from or which god theyve devoted themselves to. Make sure youve brought Sorcerers (or ways of dealing with powers if youre going mono-Khorne) and have a plan for how to use them. Its good both on our general melee infantry and also turns Abaddon into one of the games deadliest fighters. Possibly good enough to consider as a one-of but spending 3 CP to take a trio of them seems like a real tough sell. Lords Discordant are one of, if not the single strongestunits in the Chaos Space Marines army. Only one model can use a Grenade when its unit shoots. Daemon Weapons are basically Relic weapons except they have theDaemon Weaponrule, which has you roll a D6 the first time you choose a model to fight each Fight phase. Chaos lords are relatively cheap (80 points) and can be outfitted a variety of ways, making them good Swiss army knife style HQs, able to fit a variety of needs: Hes a separate datasheet, but theChaos Lord in Terminator Armourbrings some extra punch to the table, giving you a Lord who can teleport in and is a bit more durable than the jump pack option, with an extra wound and a 2+ armor save, though Chaos Lords already get a 4+ invulnerable save so the added 5+ from terminator armor doesnt matter. Overall the Hell Talon seems to be bringing less to the table than the Hell Blade and so theres not much room for it even at a reduced cost. Theyre really just an option for fun themed armies and Narrative games. Their biggest value is the ability to kit them out in a ton of different ways, and of these the most useful loadout is either 5 plasma guns or 5 meltaguns and putting them in a Termite Assault drill so they can pop out and drop a bunch of surprise shooting on someone before they die horribly. Now it looks as though they have some new life in 9th edition, where being a T5 unit with the amount of firepower they can put out (and not taking penalties for moving and shooting) combines with transports having more value to create something that, in the right armies, has has a lot more value. In addition to having special rules for each legions units, each legion also has access to its own Warlord Traits, Relics, and Stratagems, and some have access to their own special characters. Chaos Space Marines have some great units that are fairly fragile and in the case of the Lord Discordant, frustratingly easy to target. Were not going to waste time talking about the Warhound, Reaver, and Warlord titans here. Armament-wise the Lord Discordant gives you two options: The Autocannon and the Baleflamer. The firing models target is within half the weapons maximum range. Chaos Space Marines have a number of interesting Elites choices, most of them specializing in melee combat or mid-range shooting. The only small drop pod the Chaos Marines have access to. Its not super clear that the hammer + scourge is better than fist + scourge (I personally prefer the higher hit rate and more consistent damage), but having melee brutes be cheaper is a welcome benefit, especially for World Eaters or Creations of Bile Helbrutes. It also means you need a way to clear enemies off an objective. Plagueburst Crawlers arent what they used to be, but Thousand Sons psykers and Scarab Occult terminators are still great and losing Cabbalistic Rituals isnt the end of the world. The big drawback to them is that the Master of Possession himself is unable to take a jump pack or teleport in, so these powers are severely limited by how far you can move the caster. Theyre also fine in Emperors Children armies as Slaanesh, where using Honour the Prince to make charges out of deep strike makes up for the loss of the fight twice option. Unlike Space Marines litanies, prayers happen at the start of the Battle Round, which is great forBenediction of Darknessbut also means theyre generally going to be a pain to remember. Theyre also perfectly capable of holding objectives and completing actions, and that means a lot to an army that has to push the rest of its units to get every ounce possible of value out of its more potent units. One of the big winners of the Imperial Armour Compendium, the Decimator gets a number of big changes that improve it from a power standpoint while its cost decreased. Well be skipping over the special named characters, having already covered them in their relevant legion section above. It also has theMartial Legacyrule, costing you 1 CP to field it. Chaos Space Marines have two options at the Troops slot and neither is amazing. With Tyranids on the rise and Craftworlds around the corner, this may prove even more important. Can summon Daemons without ruining your Chaos Space Marines faction bonus (they wont lose their legion trait if the whole detachment is from the same legion and the only daemons are ones that you summon), and 2. The rest of the Chaos HQ choices arent really worth talking about at length; we talk about the special characters in their relevant legion articles: A long time staple of the Chaos roster, Fabius Bile got a new model and a big old upgrade as of War of the Spider. Terminators were already really good and they got even better with the Balance Dataslate giving them extra hits against everything and Armour of Contempt for extra durability. Dont worry about the guns on these treat them like a melee threat and if they manage to hit something shooting well, thats an added bonus. These used to be nothing to write home about but thanks to the Imperial Armour Compendium update are suddenly worth talking about and considering. Some rare rules will require you to select a point that is Visible (e.g.

Its 5-shot melta cutter is a significant threat to anything it comes near, and its Termite Drill will absolutely shred enemy vehicles on top of its shooting. Tough call. Even as they are laid low, their blades still lash out at the enemies of the divine Emperor. They also explode on 5s, which is great when theyre stuck in with enemy units. As always, a guide like this represents a time and place. Their ability to fight twice per turn is crazy deadly, especially when each one comes with S5 and 2 Attacks base and can be kitted out with a chainaxe and chainsword to get them to 4 attacks each on the charge (although as of the Astartes Chainsword update theres probably an argument you can save a point per model and not bother with the axe). After making the shooting attack against operative A, it makes a shooting attack against operative B, determining if it is a valid target as if operative A was making the shooting attack. After making the shooting attack against operative A, it makes a shooting attack against operative B and C, determining if they are a valid target as normal. Although Lords Discordant saw a significant points hike in 9th edition that makes taking three not super feasible, the flip-side is that being a VEHICLE became a bit better in 9th edition, taking one is still very reasonable, and many of the daemon engines that depend on the Lord Discordant came down in relative price and have improved. With Toughness 7, 12 wounds and a 5+ invulnerable save, theyre surprisingly resilient, and as non-AIRCRAFT, theyre fantastic for gumming up an opponents board and controlling movement, since their flying bases cant be moved over by enemy units. Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows. They also dont really have any inbuilt delivery mechanisms, and that kind of brings us round to the problem with them theyre not goodenoughwithout substantial investment into buffs, but a full unit ends up too vulnerable to justify that investment. Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. During the second battle round, the Tactical Doctrine is active for your army. It is said on Chogoris that the sons of the Khan ride the stormwinds themselves, racing swift and wrathful into war. At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army. One of the most important units in the Chaos Space Marine army, Sorcerers are Psykers with access to Smite and two powers from theDark HereticusDiscipline. has the rules and datasheets for Forge World units like the Dreadclaw Drop Pod, Terrax Termite Pattern Assault Drill, and the Decimator. While Dark Apostles arent quite as good in melee combat as the more versatile Space Marine Chaplains, they make up for it by being able to take Dark Disciples, which improve their prayer odds to 2+, and make it much easier to rely on casting something likeBenediction of Darkness, Warp-sight Plea,orIllusory Supplicationevery turn. Give your Dark Apostle +1 to prayer rolls and dont take up a Detachment slot. Emperors Spears Battle Tactic Stratagem, Use this Stratagem before the battle, when you are mustering your army, if every unit in your army has the, Use this Stratagem before the battle, after nominating a model to be your, Use this Stratagem during deployment. Then grab your eight-pointed star and strap in because Chaos Space Marines may be the army for you! Namely that its big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle fo the table grabbing objectives.

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